I spelled her last name wrong in the icon plz, ignore that. :C If you wanna rp with me, you may send me a comment or note! We can even rp on MSN if that's better. WALL OF TEXT UP AHEAD.. Woops you can't slap me for this one since I was in this group before I asked for people to slap me if I joined more groups. >: I want to give her an outfit for every color.. >:
But yeah, here's your Keeper of Romance, I guess! :'D
Fullbody and Headshot[closer up I guess, it's best if you click on it to see it well]: [link][link] ------ [Name] Amelia Shalott [Title] Keeper of Romance, former Princess/Queen, Miller's Daughter [Gender] Female [Race] Human [Age] 291 [Physical Appearance] 20 [Height] 5’0” [Date of Birth] November 13 [Country] Kingdom of Edathai [Job] Keeper of Romance
[Skills] Object transformation - Allows her to change an object into a different item that is made of the same material/substance. (E.g. a branch into a walking stick, broken glass into a mirror, boulder into a small table.)
Singing - The girl had always had a talent for singing to help people calm down. Her singing is meant to lull or enchant a person/beast, although the skill is only used for the former. She likes to sing/hum to herself when she’s not doing anything that requires a lot of concentration or effort.
[Personality] She’s a very relaxed person and is only serious when there’s an occasion that calls for it. She doesn’t get upset easily, and puts on the semblance of a smile if only to keep others from becoming angry. She tries to be the voice of reason and is one to assess the situation and the possible outcomes of it. Though, she’s easily amused and sometimes gets too caught up in what’s happening to actually try and stop the problem.
She’s rather open-minded and willing to listen to whatever anyone has to talk about, and even if the person is proven wrong she won’t judge them. She believes everyone is capable of being good, but that it’s their choice if they choose to do the wrong thing and that she can’t stop them from doing it—though, she doesn’t tolerate people doing things that might seriously harm others. (Due to experience from her story, she really doesn’t like people not having a choice in what they do.)
She hates people who flirt carelessly, or those who do it for the ‘fun’ of it, and doesn’t tolerate anyone who has no respect for others’ feelings. Though, she’s not one to completely go out of her way to tell someone she doesn’t like them or make their life miserable, but she does try to find ways to leave frogs or other small animals on their person or in their belongings simply because she thinks it might be funny.
[Story] Amelia was the daughter of a miller who lived in the kingdom of Galah. Her life was simple enough until one day when her father, when trying to impress the king while he was in town, said that Amelia had the ability to spin straw into gold. The king took interest in learning someone could possess such a skill and demanded that the miller bring her to the palace, lest they be killed for disobeying orders.
Amelia was brought to the king’s palace and shut in a room with straw and a spinning wheel, simply being told that if she did not spin all of the straw into gold by the next morning, she would be killed. She was left in the room without any hope that she might have lived to see the next day, until night came and she heard a voice traveling on the wind telling her to climb through the barred window that laid at ground level. The girl was skeptical of this idea, certain that she wouldn’t be able to, but attempted to get out and the bars disappeared, allowing her to slip through. Now freed from her prison, she’d attempted to run away until the wind called to her again and told her to travel to a lake hidden in a forest. Under some sort of spell, she was unable to disobey such an order and blindly followed the directions of the voice until she found her way to the lake.
There, a strange little man told her that he had the ability to spin the straw for her, if she would give him the gold necklace she wore. At first she had refused, due to the fact that it had been a gift, but the fear of losing her life got the better of her and she agreed to let him keep the golden chain. The little man instructed that she put a bit of the lake’s water into a bottle, as he could not leave the lake at night unless the water from it was taken to another place.
Following what the man told her, she returned to the room and poured the bottle of water onto the floor. The little man emerged from the water and set about spinning all of the straw, which had been turned into gold just before morning. The water, along with the man, disappeared once the work was done, which left Amelia alone in the room to wait until the king came in to determine whether or not she’d live.
Once morning had come, and the attendants in the kingdom had risen, the king and his guards appeared to inspect whether the straw had been spun into gold or not. All of them are astounded by the fact that the miller had not been lying, and that the straw had really been turned into gold. Though, greed consumed the king and he demanded that Amelia be brought to another room filled with even more straw. There, the king left her with simple terms, almost the same as the first set: if all of the straw was spun into gold by morning, the king would give her a choice of whether or not she wanted to marry him.
She was repulsed by such an ‘offer’—fairly confident that it wasn’t an offer at all and that she’d had no real say in the matter—but afraid that if she did not spin the straw at all she’d die, she waited until night for the voice to call her. Again the voice guided her to the lake, where the little man was waiting. Though, when the little man declared he needed payment for his service, she wasn’t sure what she could give him until he stated that he would simply take her first born child as payment.
Uncertain about such a deal, but positive that the odds wouldn’t be in her favor if she didn’t go through with it, she agreed to his conditions. By morning, all of the straw is spun into gold until the room seemed to be filled to the brim when the king came in with his guards. Completely forgetting that he had given Amelia a choice, he began to arrange for the marriage.
Disgusted, the miller’s daughter called the king out, proclaiming that he had gone back on his word that he would give her a choice. So unusual was it that a woman would try and stand up to someone higher than her in social status, the king agreed to let her have her choice. She made her choice that she would not marry him and simply left the kingdom after that because she didn’t want to deal with her father being upset that she had not accepted the offer to marry the king. She then traveled to the kingdom of Edathai, where she worked wherever people would hire her until one day she received an offer to be a singer in the king’s court, as the king’s son had overheard her singing outside of the castle. Overtime, the prince and Amelia fell in love and became so deeply infatuated with each other that when it was time for the prince to choose a bride, he married Amelia.
A year after their marriage, Amelia gave birth to a child and soon after the little man came back to take his payment. The girl was terrified and offered to give the little man anything he wanted if he would only let her keep the child. The little man eventually agreed to let Amelia have three days to figure out what his name was or else he would take the child from her.
The girl sent out messengers and guards to make a list of all the names in the kingdom. Soon enough, she had a list compiled of people’s names, though when the little man came he said that none of the names on the list were his. Then, the little man was gone and the girl had only two days left to figure out what his name was.
She had been getting more frantic in her attempts by this point, asking for any strange name that they could get their hands on. She’d even asked for names from any kingdom that they could get to within a day’s time, and still the little man denied all of the names they collected. She had little time left to find out what his name was, and at this time she’d almost given up hope.
Then, just before the little man was supposed to arrive, a messenger came rushing in. He’d come with a tale about how he saw a strange little man dancing around a fire by a house near a lake, and how the little man was reciting odd poems. Amelia thought this was useless information and was sure that they were done for, until the messenger continued and said that the man had claimed that his name was ‘Geschwindigkeit’ while saying his rhymes.
The girl was so delighted with this small bit of hope she could now cling to that she barely noticed when the little man made his entrance. So confident that he’d won his little game that when she asked if ‘Geschwindigkeit’ was his name, the little man got so enraged that he struck his right foot so deep into the ground and when he attempted to pull himself free, he tore himself in two.
And with that, the threat of the royal family’s child being taken was a thing of the past, and the kingdom rejoiced and many festivities were held over the course of a few days. Though, the townspeople soon became very worried about their new queen. Every night it would seem that the corridors would become mucked up with water, and townsfolk even claimed to see the girl frantically searching for something along the edge of a river nearby.
She hadn’t known what had come over her but she felt that something was calling to her from the lake, and she needed to figure out what that something was. When word of this reached the king, he called upon a wizard to enchant a necklace so that the girl would not somehow drown herself. Along with this precaution, he stationed knights along the castle walls.
But every night she was able to get to the lake without the guards seeing her, frustrating them further when they found more water on the castle floors. Any measures they took to keep her safe from harm were foiled in some shape or form, and eventually they decided that if she was so determined to find whatever it was she was looking for, they’d help her. Townspeople, knights, even her husband scoured the lake in the hopes that if they achieved her goal, she’d stop.
And then, sometime later, it happened. At the very edge of the water, a mask washed up at the feet of the girl. Curiously, Amelia had stooped down to pick up the mask and just as her fingers brushed against the material, she felt the ground drop away to leave her encased in a blinding light.
A moment later, the girl was flat on her back in a place she didn’t recognize. Fear took over and she searched in vain for anything that looked like the place she had come to call home. Her husband, her child, everything she had become so familiar with, it was gone. Hopelessness and grief consumed her, before anger took its place. The girl screamed, not caring if anyone heard her, and she continued to scream until she choked on her tears.
Once she had finally calmed down and found out the reason why she was taken, the girl buried any loathing she had for her new ‘job’. For years, she simply watched over the stories as they tried to finish their tales, uninterested in what they did unless it concerned her position. But, she realized that helping people find love made her happy, and that she should try to the best of her ability to make sure people end up with the ones who will love them truly.
[Additional Information] She’s obsessed with water. It may have to do with what happened before she became keeper, but she feels the need to go into a lake if she sees one. (This only applies to lakes and rivers.)
Really likes social events(dances/balls, festivals, ceremonies) and likes meeting people, even if she's not all that happy at the moment! She's fine just watching other people have fun as long as they're having a good time.
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